AI Insights · Timothy · July 2022
Top 5 Basketball Games Performance in Europe Q2 2022
Discover the performance trends of the top 5 basketball games on a unified platform in Europe during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 basketball games on a unified platform in Europe showed diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the key metrics for each game.
Mini Basketball by Miniclip.com had a notable start with weekly downloads reaching around 223K at the end of March. However, downloads saw a gradual decline, falling to approximately 61K by the end of June. Weekly revenue showed a similar downward trend, starting at $28.7K and ending at roughly $13.2K. The weekly active users also decreased from 398K to 159K over the quarter.
Basketball Stars™: Multiplayer, another title from Miniclip.com, experienced fluctuating weekly downloads, peaking at around 106K in early May before settling at about 61K by the end of June. The weekly revenue started at $12.2K and saw a dip, closing at around $9.3K. Active users remained relatively stable, increasing from 232K to a peak of 317K in early May and then slightly reducing to 278K by the end of June.
Basketball Arena - Sports Game from MASOMO LIMITED showed a steady download rate with a notable peak in mid-June, reaching approximately 99K. Revenue saw a slight decline from $9.2K at the end of March to about $6.6K at the end of June. The weekly active users fluctuated, starting at 287K and ending at 252K.
NBA LIVE Mobile Basketball by Electronic Arts maintained a consistent download rate, peaking at 81K in early June. The weekly revenue showed some variability, starting at $13.7K, dipping to $7.6K in early May, and then recovering to around $13.5K by the end of June. Active users saw a significant increase from 864K to a peak of 1.35M at the end of May, before stabilizing at around 1.19M.
NBA 2K Mobile Basketball Game from 2K experienced steady weekly downloads, with a peak of approximately 57K in mid-June. Weekly revenue started at $39.2K and ended at around $24.6K. The weekly active users increased steadily from 102K to 122K over the quarter.
These insights provide a detailed look into the performance of the top basketball games in Europe for Q2 2022. For more detailed analytics and insights, visit Sensor Tower.